Underpopulation
A live cell with fewer than two live neighbors dies.
Interactive Life research lab
Start with a blinker that changes in one step, then try moving, chaotic, and engineered patterns. Choose a demo and press Run.
Explore every pattern family
Study path
The Game of Life is simple enough to explain in one minute and deep enough to support a research community. This guide turns the canonical pattern families into a practical sequence: stability, periodic motion, travel, long transients, and signal generation.
A live cell with fewer than two live neighbors dies.
A live cell with two or three live neighbors survives.
A live cell with more than three live neighbors dies.
An empty cell with exactly three live neighbors becomes alive.
Pattern taxonomy
Stable
Stable objects that never change after the first generation. They are the anchors and catalysts used to contain more active reactions.
Browse examplesPeriodic
Patterns that return to their starting phase after a fixed number of generations. They make periods, phases, and symmetry visible.
Browse examplesMoving
Self-contained patterns that reappear translated across the grid. They are the basic signal carriers of Life engineering.
Browse examplesChaotic
Small seeds with unexpectedly long lifetimes. They are useful for studying growth, stabilization, and emergent debris fields.
Browse examplesEmitter
Periodic factories that emit spaceships. They connect local reactions to larger signal circuits and computing constructions.
Browse examplesGrowth
Patterns that keep leaving debris, signals, or repeated output behind. They are a natural bridge from small examples to the advanced infinite board.
Browse examplesFeatured experiments
These examples cover the core ways people learn Conway's Game of Life: rules, classic patterns, moving spaceships, unpredictable seeds, and the first finite pattern with unbounded growth.
Oscillators
A large period-3 oscillator with strong fourfold symmetry.
Methuselahs
A five-cell seed that takes over one thousand generations to stabilize.
Guns
The first known finite pattern with unbounded growth.
Guns
A compact true glider gun discovered by Michael Simkin in 2015.
Spaceships
A small orthogonal spaceship with an unusually slow c/7 speed.
Learning toolkit
Life becomes easier to understand when each object is tied to an action. The simulator lets you test a claim immediately, while the notes explain what to watch for in each family of structures.
Each entry has a focused page with a preview, behavior summary, observations, and a direct link back to the simulator.
Still lifes, oscillators, spaceships, methuselahs, and guns are grouped by how they behave, so learners can move from stable shapes to moving signals and long-running reactions.
Articles turn LifeWiki, Golly, and classic cellular automata references into focused explanations that link back to playable patterns.
Beyond Life
The next module starts with elementary cellular automata: one row of cells, 256 Wolfram rules, and a live Rule 30 explorer. It keeps the same source-backed approach but shifts the question from named Life patterns to rule comparison.
Run a deterministic one-dimensional rule that looks noisy from a single black cell, then inspect the center-column question.
Open Rule 30Read the eight-neighborhood rule table, the 256-rule count, and why a space-time diagram is not the same object as a Life board.
Read the guideThis first stage leaves Langton's ant, HighLife, Brian's Brain, Wireworld, Lenia, and neural CA as later runnable modules.
Open AutomataFurther study
Continue with source-backed articles written for this lab. Each article explains one idea and links back to the pattern you can run.
Learn B3/S23 with a slow blinker demo: births on exactly 3 neighbors, survival on 2 or 3, and simultaneous updates.
Read article6 min readA block or beehive looks inert, but stable objects become anchors, eaters, and cleanup tools in larger reactions.
Read article6 min readCompare blinker, pulsar, pentadecathlon, and queen bee shuttle periods, then run each oscillator to see its phase return.
Read article5 min readCompare the period-4 glider and LWSS: diagonal c/4 versus orthogonal c/2, with runnable examples for both spaceship types.
Read article7 min readLooking for a 3x3 Game of Life methuselah? Run the five-cell R-pentomino and verify its 1,103-generation, 116-cell outcome.
Read article8 min readCompare R-pentomino, Acorn, Diehard, and Edna by seed size, lifespan, extinction, and final ash, then choose a runnable pattern.
Read article6 min readPeriod 30, 36 cells, one glider per cycle: run the Gosper glider gun and verify how a finite Life pattern grows forever.
Read article7 min readMap common Conway Life objects: stable ash, period-2 and period-3 oscillators, spaceships, methuselahs, guns, and runnable examples.
Read article7 min readCompare glider, LWSS, MWSS, HWSS, and Loafer by period, direction, and speed, then open each spaceship in the simulator.
Read article6 min readCompare the historical period-30 Gosper gun with the compact period-120 Simkin gun, then run both patterns in the lab.
Read article7 min readPufferfish, switch engines, rakes, and breeders are the growth patterns that make the infinite board useful.
Read article7 min readEater 1, B-heptomino, Herschel, and Snark-style reflectors explain how Life patterns become controlled signal circuitry.
Read article6 min readLarge guns, growth patterns, Turing machines, breeders, and hotels are better served by an isolated Hashlife-powered viewer than by a fixed teaching grid.
Read article